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Libretro Core Updates – New version of Mr. Boom

MrBoom got a few improvements thank to SimpleTease, Zaac and Parsec: It now supports 16-bit rendering depth to run flawlessly on an RG350M/OpenDingux A Christmas easter egg in the menu was added the...

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Vircon32 joins libretro/RetroArch

Written by: Carra Hi! I’m Carra and I created Vircon32, a new game console. My Vircon32 core was recently integrated into RetroArch, so I thought this could be a good opportunity to talk about both the...

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Introducing McSoftServe

Hi there, everybody! I’m Jesse Talavera, a libretro contributor. I’m primarily known in this community as the author of melonDS DS, but I’ve got some other exciting projects in the oven as well. Today...

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Lakka – Raspberry Pi gets 240p Composite Video

Special community version of Lakka has been released! Raspberry Pi gets 240p Composite Video output support! Read more about it in this article here.

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RetroArch on Apple App Store

RetroArch is now available on the Apple App Store. It is currently available for iPhone, iPad and tvOS. A macOS version on the Apple App Store is planned but no ETA. A new RetroArch version is also...

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RetroArch 1.19.0 release

RetroArch 1.19.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our...

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RetroArch first program to support BlurBuster’s CRT beam racing simulator shader

We are excited to introduce a new shader that significantly improves motion clarity on modern displays, without the typical drawbacks associated with black-frame insertion (BFI) implementations. This...

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RetroArch 1.20.0 release

RetroArch 1.20.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our...

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LRPS2 – the new PlayStation2 core with a brand new Vulkan LLE renderer

We have a brand new PlayStation2 core, LRPS2. It’s a heavily modified version of PCSX2 custom made for the Libretro API, and it currently runs on Windows, macOS and Linux. The core code is modern and...

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Bliss-box 4-play advanced – RetroArch ready : Early bird offer inside

For a limited time you can pre-order yours before production begins. https://bliss-box.net/products/4-play-advanced   Compatibility Works with the existing software Has the same USB ID so that you do...

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Libretro and Classic/Mini Consoles update!

Libretro has teamed up with ModMyClassic (formerly Hakchi Resources) to provide Libretro with their own official “Classic” platform offering for the classic consoles such as the NES Classic, SNES...

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RetroArch 1.7.6 – Released!

RetroArch 1.7.6 has just been released! Grab it here. If you’d like to show your support, consider donating to us. Check here in order to learn more. NOTE: Currently the following versions have not yet...

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Flycast WinCE has merged into regular Flycast – only one core now! Plus –...

So, flyinghead finally feels confident enough that we are at a stage where the WinCE branch can be merged into master. This is a pretty big deal. This marks the first time that an open source Dreamcast...

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In Development – RetroArch ANGLE support – OpenGL support for UWP and more

ANGLE is middleware developed by Google that serves as an OpenGL compatibility layer on systems where OpenGL support is either spotty or missing entirely. It converts OpenGL calls to Direct3D 9/11. In...

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RetroArch 1.21.0 release

RetroArch 1.21.0 has just been released. Grab it here. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our...

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